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Var fireRate : float = 0. Install P4Merge on a different drive than the OS, for example Windows on C:\ and P4Merge on D:\ 2. Var ammoCount : int = 9 //how much ammo in our clip Unity periodically deletes unused files to create more space (deleting. This is the function in my old Java script i want to merge: To add p4merge as visual merge tool, run the following commands in your console. GameObject bullet = GameObject.Instantiate(BulletPrefab) ī = FirePoint.position ī = FirePoint.forward īullet.GetComponent ().AddRelativeForce(BulletForce) Public Vector3 BulletForce = new Vector3(0, 0, 250) Public class NVRExampleGun : NVRInteractableItem
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This is the premade working script from NewtonVR to get the "Touch trigger" to fire the projectile, and i assume it can't be messed with. Im developing a remake of the old classic Dactyl Nightmare VR game from the 90,s and i am forced to use the free **NewtonVr** setup to gain the function of Oculus Touch controllers.
#P4MERGE UNITY HOW TO#
i'm in greet need of help! I'm a total noob of scripting and cant figure out how to keep a script intact (working functions) and to ad new functions to it.
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